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Books about video games can be fascinating and inspiring, and as easy to immerse yourself in as the immersive medium that inspired them. Whether you’re looking to enjoy your hobby from new angles or just need to read while lounging on the sand during the last days of summer, I’ve put together a short list of great video game books. many interests and topics.

The console nerd’s almanac

The console nerd’s almanac

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The console nerd’s almanac

The console nerd’s almanac

The Game Console 2.0: A Photographic History from Atari to Xbox by Evan Amos is a photographic archive of over 100 consoles dissected in shiny layers of plastic. Amos began producing and publicly disseminating high-quality images of consoles in 2010, after being “annoyed by the low-quality images on Wikipedia,” as he wrote in a 2013 blog.

Game Console 2.0 is a sweet presentation of the fruits of his labor: consoles large and small exploded in layers like fragmented models of the Earth. This may interest you : Top 10 Sandbox Video Games (updated 2022). The insightful and careful context in which Amos presents his archive will appeal to anyone interested in looking inside consoles.

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The book that shows how the sausage is made

The book that shows how the sausage is made

Video games need more TV series like Final Fantasy 14 Dad Of Light
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The book that shows how the sausage is made

The book that shows how the sausage is made

Image: HarperCollins / Bungie / Kotaku On the same subject : Add more Amazon Prime Video channels to your package for less than $1.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Kotaku intern Jason Schreier is a vivid behind-the-scenes look at video game development hell.

Schreier understands how all game development, from indies like Stardew Valley to giant “triple-A” productions like Destiny, pushes creators to their limits. Through 10 fascinating stories, Schreier constructs a disturbing picture of how the nerves and well-being of hard-working developers play out in shipping a game. But it’s too much: you’ll remember how much we give up for work.

The book that dissects game history

The book that dissects game history

The book that dissects game history

Image: Random House / Bethesda / Kotaku To see also : Funko is teaming up with new studio 10:10 Games to make a video game.

David Kushner’s Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is another laser-guided look at what’s behind the coded curtain of video games. This time, we’ll be following the development of one of the most important games of all time, 1993’s Doom.

Kushner, a journalist and professor, spent years researching id Software’s history and interviewing co-founders John Carmack and John Romero. Its resulting narrative harnesses the reverberations of an ultimately fractured relationship, making for a timeless and important document about youth, friendship and the clumsy history of the modern game.

The book that susses out the future

The book that susses out the future

Image: Columbia University Press / Kotaku / David Ramos (Getty Images)

The Immersive Enclosure: Virtual Reality in Japan by MIT professor Paul Roquet is an interesting analysis of virtual reality as a new vessel for a kind of tainted individualism, people retreating deeper into personal devices instead of the wider, collective world. Released earlier this year, a year in which Mark Zuckerberg’s vision of virtual reality’s dystopian feel has become increasingly disturbing, the book pushes for a more global approach to dissecting VR.

Roquet explores the most popular applications of VR in Japan. What does it mean for people to be fully integrated into the virtual world? What does it mean for an older cis man to turn himself into a teenage girl? Roquet asks these questions to assess this new technology and its future in general.

The (fictional) dystopia

Image: Farrar, Straus and Giroux / Kotaku

Pulitzer Prize-winning novelist Richard Powers’ Plowing the Dark is rooted in the militaristic implications of VR. In the novel published in 2000, memory and imagination act as prisons and possibilities: a VR researcher is lost in the blank white of a virtual room that is being created, around the world, while a prisoner of war is confined, alone, in another. white room

Plowing the Dark isn’t about games as explicitly as the other books on this list, but it will force you to consider what passion and technology help create in your life, whether it’s escapism or something else.

The book about gender

Image: Free Association Books / Kotaku

Simians, Cyborgs and Women: The Reinvention of Nature by scholar and author Donna Haraway is a collection of essays about nature and its strange creatures written between 1978 and 1989. mischievous creatures We are glued to our everyday technology, screens, consoles and headphones, but in contrast to modern finger-wagging essays, Haraway makes a compelling case for our current form: cyborgs that defy boundaries and science.

These essays are a major push against rigid, binary thinking—particularly in response to race, gender, and science—and it still holds up decades later.

The book that maps imagination

The book that maps imagination

Image: Countryman Press / Kotaku

Virtual Cities: An Atlas & Exploration of Video Game Cities is an exciting convergence of fan service and, unexpectedly, urban planning, created by urbanist and game designer Konstantinos Dimopoulos and visual artist Maria Kallikaki.

The book, a crowdfunded labor of knowledge and love, documents the history of 45 video game cities and creates maps. It pays attention to iconic video game locations like Raccoon City and Silent Hill, with beautiful ink drawings and mapping capabilities that you’d be hard pressed to find anywhere else.

The ideal picture book

Image: Udon Entertainment / Capcom / Kotaku

Capcom’s Okami Official Complete Works is out of print and hard to get hold of a copy outside of eBay… Sorry! I put it last so you don’t get mad at me!

But I’m putting it on this list because it’s so damn beautiful, with some of the most beautiful and playful concept art prints I’ve ever seen. Capcom’s Okami is a true ode to the stunning action adventure, and more broadly, a perpetuation of the games’ showcased art, rendered in jet black ink.

This is just a small chocolate box of many fascinating books about video games. What are your favorite reads? I’d love to hear your recommendations in the comments.

Which game earn more money in the world?

According to Sensor Tower’s latest numbers, five games earned more than $1 billion in 2020. These games are: PUBG Mobile, Honor of Kings, Pokèmon Go, Coin Master and Roblox.

Which game made the most money in 2020? Call of Duty Modern Warfare was the highest-grossing video game title of 2020 with a revenue of over $1.91 billion in the US.

Which game is best in earn money?

The best online games you can play to earn real money

  • Loco Live Trivia & Quiz Game Show. …
  • My11Circle. …
  • One 2 Three …
  • 8 Ball Pool. …
  • Pokerbaazi.com. …
  • Rummy circle. …
  • QuickWin application. …
  • Summary:

What to avoid while writing a book?

Avoid common typing mistakes by following these tips:

  • Don’t write occasionally. …
  • Don’t forget the story structure. …
  • Don’t second guess yourself. …
  • Don’t put off your first novel. …
  • Don’t use your own process. …
  • Don’t start slow. …
  • Don’t change the POV. …
  • Don’t create flat characters.

How to avoid using I when writing a book? To avoid starting all sentences with âIâ, I rearranged some words, putting the last sentence at the beginning. More importantly, the new arrangements put the most important part of the sentence where it has the most impact—at the beginning or at the end.

What do video game scripts look like?

Are there scripts for video games? A video game scriptwriter is a person who helps develop the plot and write the dialogue for a specific video game. In game pre-production, your role would involve working on designing the game’s story.

How long are video game scripts?

Video game scripts can vary in length, from early video games that often had almost no dialogue, to long scripts found in modern action video games, with film-like amounts of dialogue (5,000-10,000 words on average), longer ones with novel-like amounts of text. RPGs (50,000-…

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