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Dublin, August 16, 2022 (GLOBE NEWSWIRE) – The report “The Global Video Game Market (Mobile, Console and PC: Insights and Forecasts with Potential COVID-19 Impact (2022-2026)” has been added to ResearchAndMarkets .com offer.

The global video game market is predicted to reach $ 294.35 billion in 2026, posting an increase in CAGR of 8.53% between 2022 and 2026. Growth in the video game market is supported by factors such as the growing number of players , soaring in the Gen Z population, increasing smartphone penetration, increasing disposable income and increasing internet penetration. However, market growth is expected to be constrained by anti-piracy issues, cybersecurity issues and health concerns.

The global video game market by device can be broken down into the following segments: mobile devices, consoles, and personal computers (PCs). In 2021, mobile devices dominated the global video games, followed by consoles. The global video game market can be broken down by mode as follows: offline and online. In 2021, online mode had the dominant share of the world’s video games. It is estimated that technological innovation in games is supporting the global video game market.

The global video game market by region can be broken down as follows: Asia Pacific, North America, Europe, Latin America and the Middle East and; Africa. The Asia-Pacific region had a larger market share. Factors such as cloud gaming, the transition to new monetization models and 5G internet connectivity are expected to drive market growth.

The outbreak of the coronavirus has increased the demand for video games due to blockages and restrictions on the movement of people. However, several companies also had to deal with delays and interruptions in bringing their products to the market in the wake of the outbreak of the pandemic.

2. The impact of COVID-19 2.1 The impact of COVID-19 on the global video game market 2.2 Increased number of video game players 2.3 Delayed release 2.4 Disrupted supply chain 2.5 Challenges faced by developers 2.6 Post-COVID scenario

3. Market analysis 3.1 Global video game market by value 3.2 Global video game market forecast by value 3.3 Global video game market by device 3.3.1 Global mobile game market by value 3.3.2 Global mobile video game market forecast by value 3.3.3 Global Console video game market at 3.3.4 Global console video game market Forecast at 3.3.5 Global personal computer (PC) video game market at 3.3.6 Global personal computer (PC) video game market at 3.4 Global Mobile Video Games Market by Segment 3.4.1 Global Smartphone Video Games Market by Value 3.4.2 Global Smartphone Video Games Market by Value 3.4.3 Global Tablet Video Games Market by Value 3.4.4 Global Video Games for Smartphone Games by Value 3.4. tablets by value 3.5 Global PC video game market Video game market by segment 3.5.1 Global PC video game market in boxes 3.5.2 Global boxed / downloaded PC video game market Forecast at 3.5.3 Global browser PC video game market at 3.5.4 o Game market forecast at 3.6 Global video game market by mode 3.6.1 Global offline video game market by value 3.6.2 Global offline video game market by value 3.6.3 Global online video game market by value 3.6.4 Global online video market Game market forecast by value

5. Market dynamics 5.1 Growth factors 5.1.1 Growing number of players 5.1.2 Growing GenZ population 5.1.3 Growing smartphone penetration 5.1.4 Growing disposable income 5.1.5 Growing internet penetration 5.2 Key trends & amp; Changes 5.2.1 5G Internet Connectivity 5.2.2 Cloud Gaming 5.2.3 Moving to New Monetization Models 5.2.4 Industry Consolidation 5.2.5 Mobile Games and Platform Agnosticism 5.2.6 Metaverse 5.2.7 Technological Advancement 5.3 Challenges 5.3.1 Issues of protection against piracy 5.3.2. Cybersecurity issues. 5.3.3 Health issues

6. Competitive landscape 6.1 Global market 6.1.1 Comparing revenues – key actors 6.1.2 Comparing market capitalization – key actors 6.1.3 Research and research; Development expenditure comparison – key players

7. Company Profiles 7.1 Electronic Art Inc. 7.1.1 Business overview 7.1.2 Financial overview 7.1.3 Business strategies 7.2 Microsoft Corporation 7.2.1 Business overview 7.2.2 Financial overview 7.2.3 Business strategies 7.3 Nintendo Co., Ltd. 7.3 .1 Business overview 7.3.2 Financial overview 7.4 Tencent Holdings Ltd 7.4.1 Business overview 7.4.2 Business overview 7.5 Apple Inc. 7.5.1 Business overview 7.5.2 Finance overview 7.5.3 Business strategies 7.6 Sony Group Corporation 7.6.1 Business overview Overview 7.6.2 Financial overview 7.6.3 Business strategies

More information on this report can be found at https://www.researchandmarkets.com/r/vyvxp0

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