Aspyr has released a fix for a game-breaking bug in the Switch version of Star Wars Knights of the Old Republic II: The Sith Lords.
The game, which was released for the Nintendo console last month, featured a crash that occurred after the Basilisk Crash cutscene when landing on Onderon, preventing further progression.
While Aspyr previously offered a fix for the bug, it said it has now been fixed in an update that “addresses our main issues reported by players“.
Star Wars: Knights of the Old Republic II – Nintendo Switch
Star Wars: Knights of the Old Republic II – Nintendo Switch
These also include an issue where the game would crash on certain mid/late game saves (Dantooine and Korriban), and an issue where players could get stuck in a loading screen loop when Sith Troopers board the Ebon Hawk on Peragus.
Aspyr is currently working on a remake of Knights of the Old Republic for PS5 and PC. Read also : Ryan Fitzpatrick joins Amazon Prime Video as a studio analyst. Rather than a simple remaster, he has said that the game is being “rebuilt from the ground up” with modern visuals and technology.
The company is also behind the recent re-releases of Star Wars: Jedi Knight II, Republic Commando and Episode 1 Racer. He’s even ported KOTOR to iOS in the past, along with another BioWare title, Jade Empire.
Aspyr is a subsidiary of World War Z and Witcher 3 port studio Saber Interactive, which is also working on the upcoming KOTOR remake.