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Aspyr has released a fix for a game-breaking bug in the Switch version of Star Wars Knights of the Old Republic II: The Sith Lords.

The game, which was released for the Nintendo console last month, featured a crash that occurred after the Basilisk Crash cutscene when landing on Onderon, preventing further progression.

While Aspyr previously offered a fix for the bug, it said it has now been fixed in an update that “addresses our main issues reported by players“.

Star Wars: Knights of the Old Republic II – Nintendo Switch

Star Wars: Knights of the Old Republic II – Nintendo Switch

These also include an issue where the game would crash on certain mid/late game saves (Dantooine and Korriban), and an issue where players could get stuck in a loading screen loop when Sith Troopers board the Ebon Hawk on Peragus.

Aspyr is currently working on a remake of Knights of the Old Republic for PS5 and PC. Read also : Ryan Fitzpatrick joins Amazon Prime Video as a studio analyst. Rather than a simple remaster, he has said that the game is being “rebuilt from the ground up” with modern visuals and technology.

The company is also behind the recent re-releases of Star Wars: Jedi Knight II, Republic Commando and Episode 1 Racer. He’s even ported KOTOR to iOS in the past, along with another BioWare title, Jade Empire.

Aspyr is a subsidiary of World War Z and Witcher 3 port studio Saber Interactive, which is also working on the upcoming KOTOR remake.

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