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They’re not the ones who want to think that prestigious TV series are “like a 10-hour movie”. Years ago, video games sought to become more cinematic by focusing on narrative in interactivity. Often this doesn’t work: if the story isn’t there, long scenes (not coincidentally, also known as filmmaking) that interrupt the actual gameplay can be more tedious than immersive. Some purists would even argue that the medium weakens itself by trying to imitate another. They are there to watch movies, play video games and the two will never get together.

There are exceptions, of course, to the fact that “The Quarry” is the newest game and, in some ways, one of the most notable, blurring the line between passive and active entertainment. Developed by Supermassive Games and released by 2K Games on Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X / S, it’s basically your chosen slasher adventure movie where the player is almost completely in control. lives, who dies and how the whole story is played out. The game is the spiritual successor to the 2015 “Until Dawn,” also made by Supermassive, which worked the same way but wasn’t so sophisticated in its branch paths.

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These paths begin with a prologue. You see Laura (Siobhan Williams) and Max (Skyler Gisondo) driving through the night for a few minutes before doing anything, and by then you’ll learn some key information: they’re both on their way to Hackett. The quarry, a summer camp in New York, where they will spend the next few months as camp counselors. If you’ve literally seen a horror movie, you’ll already have an idea of ​​where that goes. However, here’s what makes this game different: You see it as often as you play “The Quarry,” which takes those choices with long scenes and puts those decisive moments in context that make decisions that resonate at length. The development team is said to have written more than 1,000 pages and 186 possible endings, all of which depend on the choice of players.

At least on screen, these choices were made by an actor based on horror columns: David Arquette, Lin Shaye, Lance Henriksen, Ted Raimi and Grace Zabriskie, to name a few, all of whom also offered plays to capture the movement. voices. To say that David Arquette’s character really, really, seems to be an underestimation of David Arquette, that’s the point: relying on familiar faces can also be the game’s most explicit attempt to feel like an interactive film. Some options depend on time, giving you a few seconds to decide whether to continue to flee from danger, or to find a hiding place and hold your breath until you breathe.

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‘The Quarry’

‘The Quarry’

Although it may seem intuitive, there is no complete overlap between those who love horror movies and those who love horror games. The reason goes beyond some of the former camps, simply by not playing video games, as the survival horror genre is often very stressful. While you’re playing a “Resident Evil” game, you don’t have to put your hand over your eyes and face the next scare; you have to take control of the situation yourself and move forward in the story. When a teenager who is dreaming at the hands of Freddy Krueger dies, the lights go out forever; When one of the inmates who runs the “Outlast” asylum kills you, you have to go back to the last checkpoint and try again. There’s also the question of duration: “The Witch” is finished in 93 minutes, but “Alien: Isolation” will stress you out in 20 hours.

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If you fall into that camp, “The Quarry” may still be for you. It has a movie mode that allows you to choose certain presets – each character survives, for example, or all the characters die – and you just have to watch the chaos you’ve made without having to take the controller. This may interest you : The Best Movies Come for Prime Video in July 2022. You might want to, however, as it adds to the immersive haptic feedback on the PlayStation’s DualSense controller: it lets you know if your hands are buzzing or gesturing in different colors. If you’re not content with seeing your masterpiece in your solitude, there’s also an online way that seven people can see and vote for all the choices you make; .

  • Because of all this, “The Quarry” hasn’t been actively intimidated for many times. That’s not necessarily a critique, as the game is so immersed on a technical level that you’re likely to be amazed by its visuals for fear of whether or not you can open it on the other side of the door. “The Quarry” has a unique look like a few previous games, especially when applied to one of three optional filters – horror indie, 80’s horror, and classic horror. The first of these adds to the issue of the film, the second looks like everything was filmed in the video and the last one is just in black and white. While film is the way to go, the VHS aesthetic works best here, while serving the backstory of the story, while adding an extra layer of unreality to the processes.
  • When it ends, however, it can be difficult not to feel that causality was excessive. If you think that a small choice at first — a return to the stage for accommodation instead of a straight path, for example — will create a butterfly effect that blocks a character’s fate a few hours later, you’ll be disappointed. Whether or not an individual survives the night occurs in a single act that occurs immediately before their potential death, such as deciding to open a door on the roof of a cabin, rather than continuing to examine its relatively safe interior. However, “The Quarry” manages to feel dead or alive even when it’s not; it’s not until you get out of credit that you realize you were at lower risk than you thought.
  • That too is a feature of terror. We like horror movies because they lift our pulse and tempt us to look away from the screen, even if we are completely safe on the other side of it. “The Quarry” is as well understood as a real horror film, and uses inside knowledge of the genre to make a compelling impact. And unlike the films he models, it allows him to start all over again immediately to have a completely different experience; not only does he become a participant, he makes you a director, and he hasn’t wanted to be a fan of “The Shining” from “The Bride of Frankenstein” to “The Shining”. just being that?
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Is Joker a depressing film?

It’s very scary, and not just a gory slasher or a scary jump in a typical way; it creates real bites. (And if you’re afraid of clowns, it’s even worse.) Things get pretty gory; the characters are stabbed, beaten, and beaten with rocks and blunt objects.

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Is IT or IT 2 more scary? Andy Muschietti’s IT Chapter Two is a horror film based on a Stephen King novel, but it’s not as terrifying as the first film, although it has a lot of awful moments. Directed by Muschiet, it is based on the 1986 IT novel Two Chapter King, just like the 2017 IT Chapter One film.

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