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Never forget how difficult it is to create a great final video game. The end of a fun video game should not only feel satisfying after hours and hours of play but in a way it completes the game that everyone will have had at least in a different way. A bad ending will not ruin a good game, but it will always be the “asterisk” you go back to when you remember your game. On the other hand, a good ending will not only confirm the legacy of the game but also possibly relieve any mistakes that the game may have made along the way.

We are here today to celebrate those wonderful endings. The best video game decisions are not the strangest thing that ever happened when a player was young, but there is still one of the top video game teams. which elevated a level we could never have dreamed of. In fact, some of these extremes proudly stand shoulder to shoulder with the great ends of other spirits.

However, before we get to those conclusions, here are a few rules to keep in mind.

When this goes wrong, here are 20 of the best video game results.

20. L.A. Noire

Last minute LA Noire sees Detective Phelps and his former Marine friend Jack Kelso confront Ira Hogeboom: A fellow fighter whose recent attacks may have been the result of a decision of Phelps ordering him to burn a cave full of soldiers during the war. Phelps wants to arrest Hogeboom and bring to mind the closure of the burning and corruption cases they represent. Kelso disagrees and thinks they should put Hogeboom down. Read also : 10 video games to play if you like Star Trek | Screen Rant. Kelso wins the argument, and Phelps is actually killed shortly afterwards as he tries to help Kelso escape the sewer. At Phelps’ funeral, we watched as corrupt officer Roy Earle paid tribute to Phelp. Some criminals were convicted, but those with ‘true power’ lived to see one day and create a public record of what happened.

I know some players hate the end of LA Noire, and I really understand why. Between a sudden change in the protagonist of a game that takes place back in the game, the horrible death of the first player in the game, and the moments that almost have no final joy, can be a lot to work with. However, it is certainly something that is about to be fulfilled in its own way. Not only did the blurring result help to explain the noir influences of the most influential films, but the conclusion confirms that all of Phelps’ various mistakes were deliberately made.

Phelp’s desire to read books, not to talk about his past pain / suffering, and to refuse to see the truth about the many things that contributed to his death as well as the continuation of the cycle of violence, corruption and social injustice. He may have been the leader of the greatness of LA Noire, but he is a victim of his weaknesses as he was a hero.

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19. Earthbound

During the Earthbound peak war against an organization known as Giygas, the player must “spam” the ability of the Party member to pray in order to call for the acceptance of all the people whom our heroes have helped along the way. That acceptance is used to become attacks that help you defeat Giygas. On the same subject : Ron Gilbert will no longer post about Monkey Island due to ‘personal attacks’. After a long battle, you are finally restored to your homeland. It is then that you can return to the many places you have visited, enjoy the good work you have done, greet your friends, and finally, return home.

As simple as it may sound, there is something magical about Earthbound that allows you to play scenes that most games can try to put into a movie sequence. The way this ending clarifies the size of your game and allows you to enjoy what you have done so far allows you to appreciate what you did and that it meant something.

In fact, however, it is the features that affect your party members that really make this ending unique. There is something fun but sad about the idea of ​​taking them home after saving the world together. Most of their lives are now better than they were before, but there is a difference between seeing them return home during the “cutscene” and having to say goodbye. It is a personal and deep personal way of greeting a strange event.

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18. The Walking Dead Season One

After a twisted, multifaceted story full of player selections, The Walking Dead Season One ends with Lee dying at the hands of Clementine. When the player decides whether Clementine kills Lee or not before he turns around, the damage is done in any way. See the article : Willie Wilson advertises upcoming food and gas deals for $ 2 million. Clementine has lost her father’s character, and Lee can’t live to help Clementine know a certain amount of peace, happiness and love in a world that seems to be slowly becoming more and more cruel.

Of course it is not so difficult to write a conclusion that will make some people cry. What is even more fascinating is to create a weeping ending that feels real. By the end of The Walking Dead Season One, you may be crying a lot. What I can assure you, however, is that you will be struggling with two of the questions that Clementine and Lee most likely thought at the time: “What could I have done differently? ” and “According to what?”

In a game of choice, it would not be cruel to have nothing to do with making sure Lee and Clementine enjoyed a happy ending. It hurts to see Lee and Clementine lose each other, but even worse it feels like you are somehow responsible for everything and you find yourself wishing you could do whatever you want. what to put the whole event back and find a way to appreciate the good times and stop the bad ones.

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17. Portal 2

Last minutes of Portal 2 see Chell (the actress) launch a portal on the moon and pull the rotten Wheatley with her. During the war, GLaDOS was able to regain control of the facility by sending Wheatley to the area and rescuing Chell. GLaDOS then explains that they have learned about personal value and have decided to release Chell. Afterwards, Chell is sent by elevator from the next station complete with a group of invading drones conducting a symphony in his honor. Finally, Chell leaves the facility and enters a large wheat field. As the screen starts to turn off, Chell looks behind him and sees a straight bullet coming out of an escape bomb.

As with most results in this list, the end of Portal 2 is subject to many arguments and explanations. The final episodes of the game give a strong impression that not everything is as peaceful (or even real) as it may seem. However, this is another case where I feel that a simple explanation could also be very satisfying.

As with any kind of fun ending that leaves you scratching your head, Portal 2 ending just works. It may lack the ultimate Portal’s (and fun) capabilities, but there is an awesome beauty in the way the game allows you to escape a horrible situation in a way that feels like it is organized by the right building. to begin to understand the basics of a happy ending. This conclusion feels “right” even though there is something about everything that seems wrong.

16. Hades (True Ending)

The “first” end of Hades sees you conquering your father, fleeing the Underworld, and finally meeting your real mother, Persephone. Despite the fact that the game has been clearly built on that connection, your real connection with Persephone is brutally shortened once you realize you’re tied to the Underworld and you can’t be outside it’s a long time. Then return to the beginning of your game (though you will save most of the progress you have made along the way). From there, you can choose to escape Underworld again, connect with Persephone, and enjoy a few new conversations before being sent back to do it all over again.

At that point, you will probably be convinced that you have been condemned for doing that forever. However, something strange is happening to your 10th “run” per game. It is a run where Hades prefers to stand on its own instead of fighting you, and Persephone agrees to return to the Underworld with you. From there, you will unlock the epilogue part of the game that comes with new challenges and other emotional moments.

This is the kind of video game that you end up needing to experience to fully appreciate. Not only does it feel like a perfect reward for everything you’ve endured up to that point, but it skillfully uses the “loop” type of game and game play. It’s an amazing way to reward a player for their patience and perseverance.

15. Uncharted 4

While Uncharted 4’s “finishing” times are often very good, this feature is actually a tribute to the beautiful Uncharted 4 Epilogue. That’s the part of the game that allows you to control Nate and Elena’s (Cassie) daughter playing Crash Bandicoot and reading reminders of his parent’s various events. Eventually, he confronts his parents with many things they haven’t told him, and we are left to believe that Nate and Elena are about to share some amazing family secrets.

I think it is fair to say that a lot of people were treated the way they were emotionally invested in Uncharted 4 story. it must be said that Uncharted 4 does a unique job of making you realize how much you were invested in franchise players and how much you really want to see them get more. kind of a happy ending no matter how fun it is to see them in danger.

Many of the fun effects in sports can feel fun, ineffective, and incredibly weatherproof. The happy ending of Uncharted 4 works because it somehow finds a way to make a quiet life feel like a rare asset.

14. NieR Automata (Ending E)

It is incredibly difficult to give any brief explanation for NieR Automata’s “Ending E” madness. For the sake of simplicity, however, it is enough to know that this is the end that begs you to give up your backup file, struggle with game credits during the weird (and difficult) part of the bullet shoot-em-up, and with the opportunity to get encouragement / help from other players who have reached that stage before. It is a wild part of the “meta” game that you will find hard to find anywhere.

While those parts of meta and storytelling tend to control the conversation whenever this discussion is discussed, it is the way those meta tools are closely linked to NieR’s story and the lore that really makes them special. Ideas such as sacrifice and contempt for the most important gods throughout NieR Automata are also present at this end. It’s just that they were produced in a very strange way.

There are many limitations to NieR Automata, but there are few doubts as to why this is often considered the “true” end of the game. It’s very smart, it’s amazing, it’s truly unique, and it’s the kind of ending that doesn’t capture the importance of your trip but how special that thing was.

13. Super Metroid

Towards the end of Super Metroid, you will encounter a huge Metroid that almost kills you. However, at the last minute, it chooses to pity you. Only then will you realize that it is actually the Metroid that you saved at the end of the first game. She seems to have grown up considering Samus to be her “mother”.

Speaking of mothers, that Metroid re-emerges during your climax battle against Mother Brain. This time, it benefits you during that last boss’s fight and even restores your health to the full. Although Mother Brain unfortunately kills Metroid shortly afterwards, Metroid is able to give Samus a powerful Hyper Beam weapon before his death. After using that weapon to finally kill Mother Brain, Samus begins a destructive sequence and must escape the Zebes before the entire planet is destroyed.

While unbelievable backsliding in the first game obviously makes this ending work as well as it does, even those who don’t know the gameplay experience will still feel that 16-bit gut-punch this end renders it perfectly. The way in which those last moments combined long-term stories with excellence and immediate rewards for the game set the conditions that producers will look back on for years to come.

12. Spec Ops: The Line (Surrender Ending)

Spec Ops: The Line offers a number of compelling results, but I find the “Surrender” of the game to end up being a memorable one. He is the one who sees you shoot Konrad’s image in the mirror and you choose to hand over your weapon to the approaching soldiers during the epilogue sequence. One of the soldiers would ask Walker how he survived all of this, and Walker replied, “Who said I survived?”

I’ve heard some say they hated the end of the game just because they thought it was trying to suggest that most of the campaign events were some kind of dream or vision. However, that seems like a very simple read of what is really going on. While the final episodes of this game are definitely under description, I was always under the impression that it was trying to draw a line (no pun intended) between the brutal acts that Walker he did it and how the visions caused by depression allowed him to do so. a temporary deal with the many horrible things he did.

That’s why I find the last dedication so appealing. It is the only outcome that is not directly caused by the incidence of further violence. On the other hand, it means that Walker and the player are allowed to “escape” after doing a lot of horrible things. On the other hand, it is the last chance for the player to realize that he does not have to choose violence no matter what the obvious solution may seem.

11. Batman: Arkham City

Arkham City’s strange end sees Batman finally realizing that Clayface has been making himself a healthy Joker all along while the seriously ill Joker is trying to find Lazarus’ hole. However, during the battle with Batman, the Joker accidentally destroys the medicine he was looking for. Batman tells Joker that he could have allowed her to use the drug, but it is too late for all of that. The Joker dies, and Batman takes him to the city of Arkham before disappearing into the night.

We’ve seen countless stories about Batman’s relationship with The Joker, but the best ones often find a way to make you wonder if the two of them would have known exactly what to do without e one and whether they are ready for another to die. What makes the ending of this game so interesting is that it allows us to hear why Batman seems to be opposed to the idea that Joker just dies.

There is a sense of tragedy in this end that should not exist as it relates to the death of a real monster. It is a practical and effective way to show why Batman feels the need to save people rather than just kill them. No one around Batman in those last moments seems to understand why he is carrying a Joker, but strangely enough, we do.

10. Silent Hill 2 (In Water)

As with many of the results of Silent Hill 2, Water revolves around the idea that the protagonist Harry Mason’s journey through Silent Hill represents the manifestation of his guilt over the death of his wife. What separates In Water from the other end of Silent Hill 2 is the fact that it is the end that suggests that James is drowning in order to reunite with his wife and complete his journey for punishment. / “topollo.”

While I think you can argue for any ending of Silent Hill 2 (including the comedy “The Last Dog”) to get a place on this list, Waters really feels like the most obvious candidate. It is a ending that seems to fit most of the great game stories, and it is a ending that many Silent Hill 2 players will see first (which really agrees with the idea that Silent Hill 2 is the last one you see see it must see it. wait for how you played the game).

More importantly, Water has never been as dark as it first appeared. As others involved in the production of Silent Hill 2 have said before, there is a terrifying beauty in this end that is even more evident when you stay with them for a long time. James’ suicide should not be glorified, but the way the game accepts and respects how the player reached that conclusion pays homage to the victims of suicide in a mature and knowledgeable way that other parts are not where the media has ever been like it.

9. Braid

Throughout Braid, you’re left with the impression that your character is a boy trying to save a princess from a monster. During the last game, however, you finally realize that the monster that the princess is trying to escape is you. All the while, you are chasing after someone who did not want to be saved or who probably never should have been followed.

More often than not, Braid’s end is seen as a deceptive description of abusive relationships, poisonous manhood, or perhaps the ways in which some men have blinded themselves to the animals they really are. Interestingly, the Braid maker, Jonathan Blow, also suggests that the game is actually a metaphor for the formation of the atomic bomb and how humans can foolishly and wholeheartedly pursue the pursuit of extinction. when they see under the belief that they are doing something great.

However you choose to read it, the Braid end is very nice. It has transformed a wonderfully crafted actor into one of the most complex and powerful pieces of storytelling ever. It was a strange ending that caused many people to turn around when most of us first heard it and it has become even stronger in the years since then.

8. The Witcher 3 (Ciri Becomes a Witcher)

This is definitely a game that almost caused me to break my “single effect” rule. In addition, there are about 36 results for The Basic Witcher 3, with a wide variety of variants depending on what happens to the other people you meet along the way. However, in the end, your fate of Witcher 3 is explained by what happens to Ciri. Depending on what you do, Ciri can live and become a Witch, unfortunately die, or become a Queen.

It’s a heavy line, but my head goes to the end of “Witcher”. While there is something to be said for the ultimate virtues of the absurd Queen and how it suggests that Ciri is better equipped to rule because she does not want to, the promise of that end requires a measure of that hope. it is difficult to find it logically. . In comparison, the idea of ​​Ciri and Geralt traveling the world together as Witches is a sensible decision to make every right decision along the way.

However, there is something unique about The Witcher 3’s approach to many of the results. It is an excellent example of how to give a player a lot of decisions without making them feel cheated or that the end they saw was not what they deserved.

7. Fallout (Good Ending)

There are a number of different ways that Fallout can end up depending on the decisions you make, but the most painful and memorable ending of the game is really reserved for those who seem to have done something ‘ each is “right.”

Manage to defeat The Master and protect the Water Chip, and you will eventually return home to Vault 13. It is then that Vault Overseer will tell you that you are grateful for everything you have done, but he will not allow you to do that. back to your life in the upstairs room. Although he seems concerned that your Desert events may have left you polluted, he is deeply concerned that your mere presence may move some to leave the repository and return to the earth. He believed that he was sending you to commit suicide, and he did not intend to risk your life.

Although without a doubt this is a dark ending, there is a strange thought that you have to respect. You may be determined to save the people in the locker room, but can you imagine living your whole life in it after everything you have seen and done? ? Fallout 2 really pays off in this amazing way, but even if taken alone, it is the right, destructive, and certainly unforgettable outcome of a great game of all time.

6. The Legend of Zelda: Link’s Awakening

At the end of the Link Awake, the Link realizes that Koholint Island is actually his invention and that there are few (if any) people he can save from this nightmare. When the game ends and we see Link floating in the middle of the ocean, we are left wondering the answer to many questions. To what extent did “exactly” happen? Is Link Dead? If those events did not occur in the real world, then why are they still so important to us?

While the other end of Link’s Awakening and some of the game’s additional tools provide possible answers to those questions, this is one of the most important answers to the questions. At the time anyone was expecting it from the Zelda handheld game was a fair estimate of the Zelda console game, Link Lifes rather provided with a high-level and vague game. With the exception of a few exceptions, this is one of Nintendo’s major events that does not provide a clear answer as to whether you saved the day or not.

The end of Link’s Awakening is equally good, but it is the tribe that puts it at the top. We are trained to expect almost anything from the Zelda game, but we certainly do not expect the end that our reality and morals exist. Revival Link is a great Zelda game no matter what you look like, but the end of the game puts you in another position.

5. BioShock Infinite

There are several “headlines” that came up correctly to describe the end of BioShock Infinite. “There is always a lighthouse. There is always a man. There is always a city, ”the revelation that Booker is Comstock, the Spotlight … this is the lines and ideas that are often mentioned for the first time whenever the bizarre ending of BioShock Infinite is discussed and debated.

What often gets lost in such a short conversation is a journey that leads you to those shocking revelations. For every seemingly simple meta revelation that the BioShock Infinite end has to offer about the journey so far, it raises a hundred more questions. What was the real purpose of your mission, “Bring us a girl and forgive her”? Did you accomplish something along the way? Were you always a villain by mistake and known as a hero, or was there somehow the world you could be a savior you were determined to be?

The BioShock end has “Are you kind?” twist what we will never forget, but I would argue that BioShock Infinite offers a powerful kind of similar concept. It not only implies that our actions are not entirely obligatory by choice but also presents a variety of forms in which the meaning and value of a few key points remain for us to define. Not everyone likes the many bold BioShock Infinite options, but it’s hard to deny the power of its demise.

4. SOMA

At the end of SOMA, you realize that the Earth has been ruined over the years, you are just your first member (or clone friend at that point, well), and that your knowledge can be determined by the “coin”. flip “which controls what the mind enters (or other devices). any hope for the people left.However, with a surprising change, the player realizes that their knowledge was not incorporated into ARK as they had planned. iron, and their knowledge must remain in the doomed world.What happens after that is not entirely clear.

That is an extreme simplification of what is happening in SOMA, but it is difficult to take the full weight of that moment in just a few words. Most SOMA, you are encouraged to believe that you are special in some way. You win the first coin, and you are sure that your mind will always be “alive” in it. Instead, you end up losing out in a very positive way. When the actress starts cursing and yelling because of their misunderstanding, we understand her pain. He may have done the right thing, but he will not be able to enjoy the benefits of his decision directly. Instead, he is left alone (mostly) in the hellscape area completely with the knowledge that his “presence” is painfully true and useless.

While some of the SOMA end points start to crumble a bit when you get deeper into them, everything works in a clear way. It’s a scary and clever way to end a scary and clever game. It is the kind of ending that you will never forget, and it is the kind of ending that should be permanently debated, divided and negotiated.

3. Metal Gear Solid 3: Snake Eater

Like many of Hideo Kojima’s results, the end of Metal Gear Solid 3 is long, complex, and manageable. However, this ending will be remembered correctly when the players realize that the game will shoot The Boss while he is asleep in a field of white flowers. The already strong moment is perfectly marked by the strong points of the game and the decision to turn every flower in that field of red blood.

In fact, you could argue for any end of the Metal Gear Solid to appear on this list. They are all incredibly complex decisions supplemented by political intrigue, exciting actor moments, unexpected rewards, and amazing cinema architecture. MGS 3 really has all that stuff.

What really makes this ending stand out, is the moment you shoot The Boss. It is a powerful form of personal (and intelligent interaction) that even some of the major consequences of MGS are sadly lacking. Even if you do not follow all of the following political changes, you will fill the vacancy at that moment. It’s a moment that shows how Kojima (much like director David Lynch) understands and appreciates the heart at the center of his stories no matter how “amazing” they are.

2. Red Dead Redemption

For me, the end of Red Dead Redemption starts well as you ride home when the song “Compass” plays. After everything you have been through, you are finally able to see your family again and even participate in a number of home activities that allow you to reunite with your wife and son. . Your seemingly peaceful life is now being shattered by the return of Edgar Ross who called for a court determined to bring John Marston to “justice.” Although a special sequence allows you to kill several of Ross’s men, there is no way to escape the encounter. In a mysterious epilogue sequence, he is allowed to control the old type of John’s son, Jack, who soon follows Ross and kills him in retaliation to his father.

In other words, this ending does an amazing job of capturing how difficult it is to escape a wave of violence. More importantly, this ending gives you the opportunity to experience those amazing moments in ways that video game only allows. You can play a few important minutes of a peaceful life, try to survive an impossible battle, and choose to take revenge. One of those moments would have worked in the cutscene, but Red Dead Redemption lets you do it and feel it all.

While the ending of Red Dead Redemption 2 is also very positive, there is only one way in which this ending can feel complete and satisfying as it is a real heartache that cannot be -they are high.

1. The Last of Us

At the end of The Last of Us, we saw Joel and Ellie suffer from all sorts of horrors in order to get to Firefly Hospital and find a cure for the infection that caused the apocalypse. However, Joel soon learns that the Fireflies believe that the only hope for a cure lies in killing and separating Ellie. Unable to cope with the thought of losing Ellie, Joel kills Firefly doctors, picks up Ellie, and runs to the hospital. When the couple returns to the world, Ellie asks Joel to swear to her that there was nothing that the Films could have done to use Ellie to find a cure. Joel swears it’s true, and a frustrated Ellie just yells, “Okay.”

There is the potential for achieving this so that it can be hoped that the short-term consequences in any way will be the same. Honestly, I’m worried about someone who knows exactly how he feels as the debt progresses in this game. The “obscure” does not begin to cut it. This is the end that will compel you to change your moral compass and agree with what you would do in that situation to keep the one thing you love at odds with giving to everyone. the opportunity to do something better (whether small or impossible.). It is easy to blame Joel for his bad actions just as it is easy to fully comprehend. It is easy to see Joel as Ellie: as a villain, as a father, and as a person who represents everything good and bad about what he wants to keep.

I have seen some argue that The Last of Us Part 2 provides any answer to the question “What happens next?” reduces the power of this end in some way, and I fully understand that view. However, for me, this ending has not stopped feeling like a punch to the stomach. It is a big part of why The Last of Us is one of the few accounts that is generally agreed upon.

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