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Well, that time must have flown by. While the staff of The Young Folks is lowering the AC and stocking up on our coolers full of iced drinks, we’ve come to a point in the summer where we’re reaching a mid-year transition and mapping out our favorite video games from 2022 to now.

We’re going to try something a little different though this year. You could say we are saving our progress, in a sense.

We are looking to actively update this list for the rest of the year going on so that our favorites from the first half of the year are not overshadowed by the big releases when autumn hit titles come out. Due to this new list convention, these are not in ranked order.

If you haven’t already, check out some of these top games of the year that we really enjoyed, and if we missed any of your favorites, we’re sure they’re on our playlist and haven’t reached out. them still! But let’s worry about them anyway, because we know that The Revenge of Teenage Mutant Ninja Turtles Shredder and Deltarune Chapter 3 will be someone’s game of the year on the TYF staff.

Tunic

A great mix of a wide variety of complementary influences, Tunic is above all another love letter to the narrative history of top-down action-adventure games. While apes most directly from the original Legend of Zelda titles and carries that influence proudly, the game also keeps things fresh with an added pause of modern flowers borrowed from the Souls, Hyper-Light Drifter, Fez series and, arguably the most concise comparison, Return Digital’s Death’s Door. Read also : Real Estate Complies With SEC Climate Disclosure Proposal With Strong Criticism. Featuring some really challenging combat and an amazing map and level design, Tunic’s most unique aspect has to be its in-game diary, which serves as a treasure trove of maps, concept art and the only means to learn the game’s mechanics.

What makes this journal so memorable is that every page needs to be discovered in hidden places that require more than a little effort in research. Similarly, the fact that everything in the game is written in an invented language that might be decipherable, but for the most part requires some critical inference skills. The sense of discovery presented is one incomparable in recent memory, creating a unique game that is a must play for all fans of the genre looking for something that feels like a perfect balance of both old and new. [Quinton Parulis]

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Warhammer 40,000: Chaos Gate Daemonhunters

Chaos Gate is an amazing little tactical game that very successfully hit well over its weight. The Warhammer 40,000 franchise has a bit of a running curse about it, where only one in five games is actually good, but the tactical games seem to have the best luck so far. Chaos Gate is an X-COM-like squad tactical game where you take on a team of Gray Knights: the equivalent of the universe of medieval knights, but each with a set of psychic powers and a superior arsenal of space armament. The Gray Knights are on a quest to defeat a local plague outbreak brought on by the Chaos god of disease, Nurgle. The Chaos Gates setup is a refreshing change for the W40K franchise, one that usually focuses more on the standard space Marines versus a rotating rogue gallery of Orcs, Bugs or Chaos Space Marines, where the isolated Gray Knights center the stage, and my favorite plague . a faction, the Death Guard, as the primary antagonists. Chaos Gate is an absolutely must-have game for X-COM fans looking for something new, and easily secures the silver medal in my heart for best 40K game, right behind the other best-known 40K X-COM-style title, Mechanicus. (Starring my personal KAPR faction, the Adeptus Mechanicus. Glory to the Omnissiah, babyeeeeee!) [Miles Stanton]

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Citizen Sleeper

Defining what is a Sleeping Citizen can be a big task. To put it effectively, this game is small and nuanced but hits like a truck when the pieces fall into place. This independent edition is one of many among a surprisingly large class of suitable science fiction research strategy games. Read also : Digital Eclipse is developing Atari in conjunction with 90+ games, including Jaguar titles. Not a misspelled word through parts of Citizen Sleeper’s curvy TTRPG-style gameplay, every detail and line created to draw your own sense of self. While the world of Citizen Sleeper is a futuristic capitalist infernal landscape, it is by no means so far away to feel fictional. Maybe that’s why it’s so hard to define a Sleeping Citizen: it’s too real. [Travis Hymas]

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Mario Strikers: Battle League

If you’ve itched another Mario sports game for your Nintendo Switch, Mario Strikers: Battle League is here! Following very closely the ideas and style of the previous episode of the series back on the Wii and the GameCube, this new Mario Strikers entry gives fans the fast-paced and wild rule-breaking sci-fi-laden football gameplay that only Mario could pull off. If you’re expecting a FIFA clone or a traditional football game, this may not be right for you. However, Battle League continues the tradition of being one of the most energetic and stylish games in the Mario franchise with an incredible cooperative and competitive multiplayer. This may interest you : Tofa Zachtronics, Creating Great Video Games. With throwing dangers and a great batting choice for scoring, this is far from your usual football. If you’ve been a fan of the series and, like me, you’ve been dying for another game, Battle League is your game for the summer season, and it’s not disappointing! [Tyler Carlsen]

Ghostwire: Tokyo

Coming from the genealogy he did, I had high expectations in Ghostwire: Tokyo, and he honestly undermined them in ways that I really enjoyed. The mockery of the main characters is more frequent and lighter in tone than I would have anticipated, but it only drew me further into this well-created microcosm of contemporary Tokyo overrun by a myriad of ancient spirits and demons. The hostile designs hauntingly reflect those iconic creatures, and the battle against them is tense, if not a little the same after you’ve met. If you love the ever-increasing popularity of a J-horror game genre where rumors and myths become a frightening reality, this is an easy headline catch and suck. [Aaron Reyes]

Rogue Legacy 2

Creating a follow-up to Rogue Legacy from 2013 will always be difficult. Released around the beginning of the revival of the Rogue-Lite genre before modern staples of the genre began to push it in exciting new directions like Hades, Slay the Spire and Crypt of the Necrodancer, the original game was about refining what did not break. ; the traditional formula of a randomly generated map with many branching paths, a simple and addictive upgrade system and perma-deaths that make you restart the whole thing. What made it stand out was its class system where after each death you chose the next member of your family tree to encourage the dungeon, each coming with delightful hereditary traits that change the gameplay in some wild ways, like color blindness to remove the color completely, or gigantism, which forces you to rethink approaches to the platform elements.

This year’s excellent sequel continues along the path set by its predecessor sticking to what is essentially the same structural format but refined to the point of airtight polishing. The gameplay feels as tight as a 2D action platform can get, upgrading your skills and watching your castle grow is incredibly addictive, and the introduction of a greater variety of locals to hack and cut your way prevents things from feeling like too much too. retreat. Sometimes the best games are the ones that remind you of why you fell in love with a genre to begin with, and Rogue Legacy 2 is the best example of that in the Rouge-Lite you’ll find this year. [Quinn Parulis]

Strangers of Paradise: Final Fantasy Origins

So, Team Ninja’s latest hack and slash is a very guilty pleasure. While I was 100% on board after watching the introductory freaks “We Must Kill Chaos” trailer, I really didn’t know what to expect from Strangers of Paradise. The gameplay looked like Souls-like, but the tone was everywhere; from the anime screaming about how he has to kill the devil to the Fred Durst pin drop, I had no idea what was going on. And now, after more than 30 hours into the game, I have even less of an idea of ​​what’s going on. The segmented gameplay features relaxed action scenes with the VERY occasional cut scene thrown in to further confuse the plot, and the presentation value is so stony that you could swear it was from an early PS3 Square Enix game. However, the game loop is so solid, you can easily forgive the narrative shortcomings of the game. SoP is easily in the running for my favorite janky games of all time, very close to dethroning my ever-favorite Earth Defense Force. Hopefully the next DLC will give it that little push enough to take over it. [Miles Stanton]

Horizon II: Forbidden West

After the success of a new IP in Horizon: Zero Dawn back in 2017, Guerrilla Games released its sequel, Horizon Forbidden West for PlayStation 5 this past winter. This time, Aloy is on an even more intense journey into the Forbidden West to locate important pieces to a puzzle that could change the fate of her broken world. Building on the successes of Zero Dawn, here we get a bunch of new weapons and creatures to fight and ride. With insanely detailed imagery, an intriguing story that guesses you, and some great battles and tour options, this game has elevated the station and shown what the PS5 can do! [Tyler Carlsen]

Pokémon Legends: Arceus

At a time when the Pokémon franchise was actually able to use a shot in the arm, Game Freak did just that by giving a much-needed refresh with Legends Arceus. Ironically, the series’ first expedition into a more open game style focused more on the basics rather than being packed with content. The Pokédex is actually important for the first time in generations, the combat system is a bit more dynamic, and it uses an existing region to do everything inside. Even as Game Freak plans to make a full open world at the end of the year. , this game will be hard to beat. [Travis Hymas]

Elden Ring

After years of training and years of waiting, I’m glad to say that Elden Ring is the pinnacle of FromSoftware’s work in fantasy RPGs; an excellent work inspired by all their work up to this point. The game is the most accessible of the modern era FromSoft, as well as the most complex in its possible complexity. Even after investing 150 hours in my first game alone, combing every inch of the map, I’m looking forward to many more next races to come. This is my personal game of the century, let alone a game of the year, and I don’t expect anyone for the rest of the year to dethrone it. I would go deeper, but if you haven’t been exposed to the wonders of The Lands Between yet, we urge you that the best way to experience Elden Ring is by entering completely blindly. And you should experience it. Right now, go! [Aaron Reyes]

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