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There are horror video games out there that use scary monsters, hair-raising jump screams and visceral displays of gore to scare and confuse players, but some other games manage to do this without the need for any traditional horror elements.

In fact, some of the scariest games do not even belong in the horror genre, which is perhaps what makes them so nervous. Whether that was the intention of game developers or not, some video games have a distinctly scary quality regardless of genre or age rating.

Subnautica (2018)

Subnautica is an open world survival game that sees players try to survive on a vast ocean floor. On the same subject : 10 epic Chinese video games that are not ‘gendered effect’ you should try. If players do not experience thalassophobia when they start this game, they will do so when they finish.

Part of Subnatautica’s initial fear factor is the enormous unknown of the vast and infinitely deep sea, but the game becomes exponentially scarier when the player begins to get an idea of ​​what’s down there. In the dark sea depths, players will come across frighteningly huge enemy alien creatures such as Crabsquids and Reaper Leviathans. The latter of these are really massive, and experienced players will know how to run and hide as soon as they hear the harrowing cry. The Leviatans from Subnautica alone make this survival game less like Minecraft and more like Amnesia.

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The Legend of Zelda: Majora’s Mask (2000)

Although it was only the second 3D game in the Legend of Zelda series, Majora’s Mask saw Nintendo experiment with a darker tone compared to the more light-hearted adventures of previous games.

Not only is the look of the game much darker and more gothic, but many of the story’s elements and characters are. Players who play the “action adventure” will come across the corpse of a “Deku” child, mummies and Majora herself, a demonic creature who sprints around Link in a manic way. To see also : Hawks Foundation and Young People’s Good Sports Leaders Through a Yoga Wellness Event at Georgia Preparatory Academy. All this happens while the moon is on a collision course with the planet and can always be seen with a scary grin as it gets closer and closer. These examples serve to make Majora’s Mask the first game that really disturbs many young players.

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Minecraft (2009)

Despite its colorful visuals, cute character designs and, above all, young demographics, it seems that Minecraft’s developers are constantly coming up with new ways to scare and disturb unsuspecting players. To see also : Top 10 Video Games like Pac-Man Museum + | Screen irritability.

From the early stages, Minecraft tricked players with their sinister “cave sounds”. This is the name of the game’s disturbing sound effects that play seemingly randomly and create a sudden fear in players who are deep in a mine. On top of this, Minecraft has mobs like “Enderman” and “The Warden” that have a genuinely scary look and are accompanied by disturbing sound effects. When playing Minecraft alone, these features add up to put any player on edge.

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Garry’s Mod (2006)

On the surface, it seems like Garry’s Mod would not be scary at all, because it’s a sandbox game that has no real gameplay and instead depends on a player’s creativity to build vehicles, structures, and even entire game modes.

But more often than not, the game can feel quite nervous when players load empty sandbox maps that are eerily quiet and have an eerie atmosphere around them. Two maps in particular, “gm_flatgrass” and gm_construct, feel like something from the “Backrooms” reptile. These maps feel genuinely more like disturbing, liminal areas than most horror game areas that deliberately try to achieve the same effect.

Death Stranding (2019)

Despite being branded as an action game in the open world, the wide world of Hideo Kojima’s innovative Death Stranding is one of endless horror and turmoil.

As they cross the game’s post-apocalyptic United States as “Sam”, players will encounter roaming hordes of ghostly apparitions called “BTs” that provide some terribly tense moments as players try to crawl past them. If a BT registers the player, the ground beneath them becomes thick oil and slows the player down as they try to escape the many oil-covered BTs who grab Sam to drag him away. The repeated encounters with these vicious devices in just about everywhere in the open world are enough to keep players constantly nervous as they play through the game.

Portal (2007)

A quirky sci-fi puzzle with a sense of humor, Portal’s maze-like facility has an unexpectedly scary feel and holds some disturbing secrets.

The concept of being forced to complete tests in an abandoned test facility, depending on the will of a psychopathic AI, can be scary enough for some players. However, more exploratory players will stumble upon “Ratmans Dens”. These are hidden areas of the game that contain the manically written thoughts, drawings and warnings of the last surviving employee at the facility, who lost his mind after being alone for so long. Happening in these caves is always a disturbing experience for players and puts the rest of the game in a scary light.

Elite Dangerous (2014)

Elite Dangerous is an open simulation game that allows players to complete contracts and explore the great space of their own personal spaceship. The open nature of the game can, although liberating, make it a particularly scary experience.

Even when playing the game’s massive multiplayer mode, players are essentially alone in the galaxy, and it certainly feels like that when players fly through infinite space. One wrong move, such as using up too much fuel or damaging the ship, can cause the player to be stranded in the dark without the ability to get to safety. In these cases, players can only wait for either another player to miraculously pass by and help them, or for their eventual death when their ship runs out of oxygen. The unforgettable knowledge that the player is truly on his own makes Elite Dangerous an often nerve-wracking game.

Batman: Arkham Knight (2015)

One would think that playing as one of the most terrifying and fearless characters in comics would prevent players from being afraid of any villain Batman: Arkham Knight throws after them. However, this assumption could not be further from the truth.

While jumpscares from “Killer Croc” and “Man-Bat” have been known to make many players scream in horror, there are some of Arkham Knight’s missions and environments that make the game really scary. One example is a mission line that leads Batman to discover “Professor Pyg”, a pig-masked surgeon who kidnaps and performs experiments on humans to turn them into his zombie-like subjects. Finding the various mutilated victims of Pyg and exploring his laboratory makes this mission line stand out as a real horror story in the game’s broader narrative.

Firewatch (2016)

Firewatch from 2016 is a cinematic adventure game with a beautiful art style that has players working as a fire lookout in a large forest. Despite sounding like a pleasing premise, the game’s story quickly takes a rather dark turn.

As the player explores disturbances in the forest, they quickly realize that they are not alone after finding signs of human presence and seeing shadowy figures looking at them from a distance. Other times, they will return to the lookout tower to find it broken in with a note left for them. These are just a few scary elements from the game that make it feel like someone is watching the player at all times, and that they are about to discover something scary around every corner.

Return of the Obra Dinn (2018)

Return of the Obra Dinn may seem like a standard adventure game with a nautical theme, but the gameplay is actually a pretty relaxing experience when players solve clues around what happened to a ship’s missing crew.

As players navigate the game using a magical device that allows them to see the moment of death of any corpse, they begin to realize that supernatural forces may have been at play. Along with the game’s black and white retro graphics, this confusing mystery becomes more and more tantalizing as the story unfolds.

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Josh Williams

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